Why Valorant Leagues are Better than Multiple Tournaments

Updated: Jan 13


After we had identified a major issue within the esports space across all major titles, The MCT Esports League created the Valorant Premiership, a league designed to help aspiring professional Valorant teams reach that next level. Esports has come a long way from conference centers packed like sardines with competitors sitting shoulder to shoulder in foldable chairs to selling out storied sports arenas such as the Staples Center and Madison Square Garden with extravagant production and the infrastructure as a whole has followed a similar trajectory of improvement. However, it was noticed that although at the top level, and maybe the level right below that, infrastructure is exceptional nowadays, it is almost nonexistent until you reach that caliber of play. Currently, getting your name out there is quite difficult, requiring a series of fortunate events to go your way. Once a player reaches the top level of the solo queue ladder of a title such as Valorant, they then have to hopefully match up with some players in the professional scene, perform memorably well within those games, and hope that the professional players not only notice their performance, but would be the type of person to talk to their peers about how well this random person did in their game one day. As made clear by this sequence of compounding, non-guaranteed events, scouting talent from an organization's perspective, alongside getting your name out there from the player's perspective is both inefficient and required a decent deal of luck. This problem is where the idea for the Valorant Premiership came to fruition.

Throughout Season 1 of the Valorant Premiership, we as a league, from players to teams to even us as tournament organizers, got to experience why a league is far more beneficial than playing in random tournaments every weekend. The consistent schedule of playing Valorant Premiership games every Friday and Saturday against similar, high-level competition allowed teams to prepare for their counterparts, learn about map picks, bans, and strategies, all while beginning to gain a better understanding of what it takes to truly develop at the top level, both as a team and as an individual.

The consistent competition paired with tracked statistics allowed teams to learn at a much faster rate. Whether it was learning about their strengths or their weaknesses, we saw significant growth from players and teams. Using the Season 1 Champions, Zer0 Latency, as an example, we saw an up-and-coming organization with a decent Valorant team sit at the bottom of the pack reaching the halfway point of the Valorant Premiership regular season. Instead of sitting comfortably with their confirmed playoff spot, Zer0 Latency realized that they didn't have the best chance of winning the league with the current roster and training regiment. The team underwent some large roster changes right before the roster deadline, two weeks before playoffs. These roster changes coupled with a change in training, took the team on a seven-game win streak, shifting their situation drastically from barely making it into playoffs with the last spot as the eighth seed to ending the regular season comfortably in fourth while on a hot streak, setting themselves up nicely for a good playoff run. From there, they found themselves in the Grand Finals against a tournament favorite, Team Suits Gaming. After sweeping the other favorite to win it all, WR Gaming, in the round before, Zer0 Latency went into the Best of 5 series with an unbeatable confidence and ended up winning the series, taking home the Valorant Premiership title in convincing fashion with a 3-0 sweep. Zer0 Latency's inspiring story is just one of many examples of the growth that comes with playing in a league like the Valorant Premiership. Across a 90-game regular season, I can say with confidence that every single team and individual showed significant improvement to their game under a league format.



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